

Additional control options including crosshairs, free look, jumping, and crouching configurable via Quake-style key bindings.High screen resolutions (with optimizations for modern processors).Removal of most vanilla Doom limits (including visplane overflow), though vanilla-style gameplay can be triggered.Several IWADs have even been made specifically for ZDoom Harmony is an example. Support for all Doom engine games: the various versions of Doom, Heretic, Hexen, Strife, Chex Quest, Hacx, and even Freedoom is identified as its own IWAD rather than being taken for Doom II: Hell on Earth.Support for several of MBF's editing features, including friendly monsters and loading DeHackEd patches directly.Support for most of Boom's editing features.Support for all of Hexen's editing features (including ACS, hubs, and new map formats).

#GZDOOM 2.1 DOWNLOAD CODE#
The ZDoom source code is maintained by Marisa “Randi” Heit and Graf Zahl. Many features have been added to ZDoom over time, including slopes, uncapped framerate, and z-clipping.
#GZDOOM 2.1 DOWNLOAD FULL#
It has since added full support for all commonly-used Boom additions, Heretic, Hexen: Beyond Heretic, Strife: Quest for the Sigil, and Chex Quest. 2.8.1 ZDoom is a Doom source port, originally based on ATB Doom and NTDOOM, that was first released in 1998.
